Computing basins of attraction…
Locations
Full Symmetry
All basins at once
Center Chaos
Critical point region
Triple Junction
Where 3 basins meet
Upper Tendril
Top boundary spirals
Spiral Coast
Fractal spiral arms
Deep Fractal
Infinite self-similar zoom
Left Arm
Left basin junction
Extreme Depth
Recursive abyss
Polynomial f(z)
z³ − 1
z⁴ − 1
z⁵ − 1
z⁶ − 1
z³−2z+2
z⁷ − 1
Color Mode
Settings
Max Iterations
64
Damping α
1.00
Re:
—
Im:
—
Zoom:
1×
α:
1.00
Scroll
— zoom toward cursor
Drag
— pan
Dbl-click
— zoom in ×3
R
— reset view
α ≠ 1
— Nova fractal territory